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・ The Atlantic Club Casino Hotel
・ The Atlantic Collection
・ The Atlantic Council of Canada
・ The Atlantic Cup
・ The Atlantic Cup (football)
・ The Atlantic Family Live at Montreux
・ The Atlantic Migration, 1607–1860
・ The Atlantic Paranormal Society
・ The Atlantic Sound
・ The Atlantics
・ The Atlantis Conspiracy
・ The Atlantis Interceptors
・ The Atlantis Prophecy
・ The Atlantis Revelation
・ The Atlas (novel)
The Atlas (video game)
・ The Atlas Abbey
・ The Atlas Moth
・ The Atlas of Creation
・ The Atlas of Economic Complexity
・ The Atlas of Middle-earth
・ The Atlas of Pern
・ The Atlas of the DC Universe
・ The Atlas of the Land
・ The Atlas Society
・ The Atmore Report, 1930
・ The Atmospheric Railway
・ The Atoka County Times
・ The Atom Ant/Secret Squirrel Show
・ The Atom Besieged


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The Atlas (video game) : ウィキペディア英語版
The Atlas (video game)

is a multiplatform strategy/simulation video game developed by Artdink Development. The game is set during the Age of Discovery in the 15th century.〔 Released in August, 1991 for the Platform PC-9801, FM-TOWNS and DOS, with a PC version released on March 4, 1995 and a version for the Super Nintendo Entertainment System released by Pack-In-Video on March 24, 1995. It was also ported to Windows in September, 200. The sequel to ''The Atlas'', entitled ''The Atlas II'' was released on April 26, 1993.
==Gameplay==
There is a strict time limit of five years to discover mysterious lands that are south of Portugal.〔 Players can work for an admiral and can either change employment or even retire. Specialized names for the adventures, along with their characteristics and every kind of information possible is synthesized by the combination of certain attributes. The topographic features are created completely by random by a method of biosynthesis.
Elements of war and plague affect the political stability in each of the game's regions. As the years progress in the game, trade and exploration play a role in impacting the in-game economy. Procurement, pestilence and contagious diseases are created through trade; decreasing the number of residents that reside in that particular town or city. These factors may also lead to the loss of vital trade ships. A contingent of information is used in order to enhance the illusion of being taken home. The map in the game is basically close to that of the parts of the Earth that were known in the 15th century. Encyclopedias can be found in the cities in addition to world maps and local specialties. Even animals can be found in the in-game towns. Strange life forms and primitive civilizations are randomly distributed on the map, they are described in the encyclopedia that covers the entire in-game universe. The truths that are accidentally synthesized will also players to get a mysterious world consisting of fictional things. The grotesqueness and strange phenomena can actually been seen and experienced.
The game was later published in the German market by Sunflowers Interactive Entertainment Software.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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